Justice Playthrough #185: Shrine to Anubis

Fuuuck. Coloring animals is just WAY too dangerous for my liking.

Page 45, Game 16: Discovering Colors – Animals by Frogames

Norton tells me that it doesn’t know enough about this file to say I can open it safely. And I have that anti-viral software running for a reason. I’ve seen Norton react much more negatively than this, but if this is the game that gives me digital herpes, I’d feel pretty stupid.

A pity. It looks adorable.

The voice of Nope

I’ve deleted it from my script’s list of games it’s already covered. Maybe the next time it comes back ’round on the guitar, Norton will know enough about it to give me the all-clear. Until then, let’s spin the wheel again.

Will this next game give me that thrill of using the WRONG COLOR when coloring-in animals?!

Page 55, Game 29: Shrine to Anubis by Stuart Foley Games

“A pixel platformer/adventure where you try to find the shrine to Anubis”

All right, welcome to last-minute fill-in status, Shrine to Anubis!

… and fifteen minutes later, it’s all played.

That was cute.

All right. So, you’re an Archeology Guy doing an Archeology.

Time to pillage some cultures!

Into the pyramid you go! Behold strange, perplexing glyphs!

What are the ancients trying to tell me?

Jump around! Dodge things! Try not to die! Set flag checkpoints if you ignore that advice and get your stupid ass killed anyway!

Should I die, I’m going five feet behind me. The Egyptian afterlife is fuckin’ weird.

Obviously, it’s a lo-fi adventure platformer. It plays … fine. Movement is weirdly devoid of momentum. When you stop, you STOP, immediately. Makes some of the precision jumps pretty simple to time, at least.

That’s really what the game is all about — timing. Get the timing on the arrows right, get the timing on the floor spikies right, jump here, jump there, etc. There’s really not much here you haven’t seen before, probably.

You’ll pick up some loot, too. And the finale stage has some surprises I don’t wanna spoil. Because slight as it is, I’m actually gonna kinda sorta recommend this one.

I’ve been fooling around a bit with teaching myself the Unity engine, and I have to say, this feels like something an experienced game dev could bang out in a day. But I don’t think that’s what actually happened; this feels more … self-educational than that. It feels like this is someone’s first try at making a platformer — and they did a pretty solid job. It’s unpolished, but quite playable. It hits the right balance of being challenging without being frustrating, and it moves along briskly; I finished it in about fifteen minutes, and it didn’t wear out its welcome.

That’s a solid 90% looting right there.

It’s fun. There’s not much to it, but it’s a charming little retro run-and-jumper. I had a good time playing it.

Honestly, it feels like something somebody worked on as part of a video game design class. No idea if that’s true or not, but if it were, I’d be inclined to give this dev an “A”. If my nephew or nieces told me the created this, I’d be suitably impressed — though I’d warn my brother/sister that if they REALLY want to put it for sale on-line, maybe encourage them to not charge more than a dollar for it.

Which is exactly what this guy will cost you. If it sounds at all appealing, by all means give it a look. If you hate it, you’re only out $1 and fifteen minutes.

Will this next game encourage me to shout “It belongs in a museum!”?

Page 26, Game 21: Whipped And Steamy • Cosplay Café by Whales And Games

“In a town where adult media is the new best thing the Whipped and Steamy Café is the best fun for all cosplayers!”

Only if the museum has a Culture After Dark section. This sounds super porny.