Justice Playthrough #189: One Page Lore: Fantasy Folk

Huh. Not bad, but not what I though it was gonna be, either. I don’t say this often, but I wish it had been a little more overtly woke than it actually was.

Page 27, Game 18: One Page Lore: Fantasy Folk by Jesse Galena – RexiconJesse

I like using the short description of my next play to, for comedy purposes, make some wild-ass guesses about what’s waiting for me next. But this one worked against me:

“The details that make folk in fantasy TTRPGs unique & fun to play without racist undertones condensed into one page each”

The “without racist undertones” clause is what threw me. I’ve been a gamer nerd for a whole lotta years, and yeah, there are some Issues with races that are “inherently evil.” I mean, it all goes back to the source. I’m having trouble finding it (so perhaps I’m misremembering it), but I definitely remember hearing a quote from Tolkien that orcs were based on the “less desirable” aspects of Asian cultures. And even before him, there’s a long line of creatures in folklore that were simply irredeemably evil, alien, other.

The heroes have to slay SOMETHING, you know.

I’m not gonna sit here and wail on The Old Ways just to try and earn some cheap Internet wokeness points; fuck that noise. Popular culture is a mirror, reflecting both the best and worst a particular time has to offer. A thing does not have to be perfect to be worthy of love, particularly when its flaws are so clearly rooted in simple human failings. Lord of the Rings is awesome, and enriched my life immensely. Dungeons and Dragons and the myriad of games that followed in its footsteps have brought me more joy, more connection with friends and loved ones, than I can possibly recount. They are also, in presenting imaginary races that are inherently evil beyond redemption and exist primarily for the forces of Good to remorselessly slaughter, a bit fucked up. The former does not excuse the latter — but the latter does not negate the former.

We’re all just doing the best we can with the world as we understand it. If our understanding grows in a way that tells us that hey, maybe some shit we embraced yesterday without a second thought actually has elements that are not so cool, that’s called “growth.” Feeling like you understand the world a little better today than you did yesterday is nothing to be ashamed of, even if it makes you see some things you love a bit differently. Quite the opposite. It’s an opportunity to embrace the good bits, and figure out how to move past the bad. It’s a chance to do better.

So based on that simple-ass three-word clause — “without racist undertones” — I was actually looking forward to a bit of a deeper dive into what drives said racist undertones, an exploration of how they can sneak into our fantasy worlds without our knowledge or consent. Hell, I’m taking a stab at writing a fantasy RPG right now, at least when Covid-depression isn’t kicking my ass (which it is more often than not, unfortunately). This sounds super relevant to my interests! In fact, didn’t I see something about a supplement like that a while ago?

Yup, it’s called “Ancestry & Culture“, and I’mma buy that sumbitch as soon as I’m done writing this up.

Because with those three words, “One Page Lore: Fantasy Folk” wrote a check it didn’t really cash.

Look, it’s the Year of Our Lord 2021, and this is an indie RPG supplement I downloaded from a site that ISN’T trying to indulge racist chuds. Twenty years ago, ten years ago, a D&D supplement that dealt with races in a consciously even-handed way would have been notable. But in context, a supplement that is “not racist” is about as meaningful to me as a movie that’s “in color” or is a “talkie.” It’s just what my entitled ass expects nowadays; I’d really only notice if it WASN’T there.

Anyway. This is a perfectly serviceable fantasy RPG supplement — yup, after all that ranting, I’m going straight middle of the road in terms of how much I actually liked this — offering up system-agnostic ideas for how to give fantasy races a little more flair without going into gonzo bugfuck territory a la Troika! or Penicillin. (And as promised, it is in color features talking actors not appreciably racist, so, yay.)

We’ve got everything from twists on old faves (Elves are cold-blooded! Dwarves are literally carved from stone! Halflings are totes narcoleptic!) to Kirkland-brand versions of ents and furries to straight up weird shit I don’t think I’ve seen before, like fungus people or people whose torsos ARE their heads. There are even a few classic monsters like liches and skeletons in there, because fuck it, why not?

Each race comes with a two-page description — which means you can print it on a single sheet of paper, hence the name of the book — describing what their deal is. Translating their deal into stats for your game is your problem, but hey, that’s what I’d expect.

There are some weird assumptions baked into the book, like the fact that pretty much everything can interbreed with everything else. Okay, fine, half-elves and such are totally a genre staple, but if you’re gonna go this far to make everything race so unique, I’m not sure that works particularly well. Like the Formless (Kirkland dopplegangers), whose flesh is a kind of non-Newtonian fluid. The description indicates their transformations are into other creatures are no more than skin-deep, but their reproductive systems are somehow compatible?

Does this weird universal interbreeding extend to, like, EVERYTHING in this implied universe? Is a turducken the result of a regrettable barnyard orgy? Does the threat of human-faced lambs keep lonely perverted shepherds from doing anything nasty?

Eh, whatevs. It’s all perfectly fine. The copyediting is a little sloppy in places and there are examples of “This is clearly an X but with the serial numbers filed off” than I would consider ideal, but what the hell, it’s a perfectly cromulent indie RPG product. It didn’t dazzle me, but if you’re looking for some ideas for how to give some tropes in your RPG a little more weird kick, it’s very likely to be worth your time.

And it’s totes not racist. Even though it lists reasons why Gnomes are an innately apathetic people. Which, given that it’s telling me why a personality trait is actually an inherent part of a sentient race’s physiology, is just a teensy bit yellow-flaggy to me. But there are no monoculture races devoted to the destruction of all that is Right and Good, so I’m pretty sure it cleared the bar it was setting for itself.

Up next: Ancestry & Culture. Just downloaded it. Boom! Totally gonna give that a good read-through.

But I gotta have a justice game to check-out next, too. Will this next one invent a word like “craniothorax” and then use it so often it actually becomes a weird distraction?

Page 11, Game 18: Blitz Breaker by Boncho Games

“A fast paced platformer without…running?”

Ooh. Somebody wants to break one of the core rules of their genre. I’m intrigued.