Justice Playthrough #26: find(Humanity)

Of all the formats I thought this game might be presented in, I was not expecting a single “readme.txt” file. So I gotta give it props for that, at the very least.

Page 45, Game 10: find(Humanity) by Arty

You are an angel — except angels are more like “robots.” Humanity has vanished. You and the other players are here to figure out what the hell happened to them and report it back to heaven.

This is a storytelling-style RPG. The ruleset feels less like a “game” to me and more like an idea for a game. Your characters have strict programs that they follow, except you the player are defining those programs on the fly as the game progresses. Deviating from your programming is a big deal, and represents your free will starting to peek through … except given that the gameplay consists of you defining what the programming is as you go, what does that mean, exactly?

I feel like a game that’s about rebelling against a strict structure needs a pretty firm structure in the first place — and like a lot of storytelling-style games, these rules aren’t really that interested in providing it. I think you’re figuring out what you’re rebelling against as you go.

You define the chains that bind you.

Whoa. Maybe this is deeper than I’m giving it credit for.

This feels like most of the light storytelling RPGs I’ve found on this trawl; there’s nothing here that grabs me, but I have no doubt it could be fun with the right people. Just a matter of figuring out who those people are, I suppose.

Speaking of lack of free will, what game am I destined to poke at next?

Page 57, Game 22: Dragon And Warrior by OrionCanning

“A tabletop RPG where you make your own oldschool JRPG world”

Given how much I keep bitching about how little these micro-games do to help you define your world, this one may actually be hitting me at exactly the right time.